Tie Dye Clouds

Tie Dye Clouds generative graphics

Tie Dye Clouds generative graphics.

One of my favourite techniques for creating generative graphics are flow fields or vector fields. In the simplest terms this is the act of taking a grid of point, pixels, or euclidean vectors, and modifying them in some way based on their position on the canvas. Read more about vector fields.

In this case I’m using each pixel on the canvas as point in the vector field. Taking each pixels vector position I’m setting it’s colour based on a series of calculations and noise.

Here’s a series of outputs showing my progress to get from a basic noise field to a more interesting design.

Tie Dye Clouds generative graphics
Tie Dye Clouds generative graphics
Tie Dye Clouds generative graphics

You can see the distortion starting to take shape here.

Tie Dye Clouds generative graphics
Tie Dye Clouds generative graphics

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images/swirl-22.png images/swirl-22.webp